The Scream trilogy turned the slasher/horror genre on its ear by being a slasher movie that was aware of how stupid everyone sounded in slasher films. Aside from reciting the rules, etc. it had a line that really stuck out to me, said by the killer to Randy (Jamie Kennedy), "Never say "who's there?" Don't you watch scary movies? It's a death wish. You might as well come out to investigate a strange noise or something."
In the Pre-Scream days the slasher genre had pretty formulaic dialogue. Before the killing started everyone would have typical vapid teenager dialogue that really didn't reveal anything about their characters or go anywhere, then, once the killing started it would degrade into a series of "No!" "Ahhh!" "Please don't!" and "Die you son of a bitch!" or very close facsimile. Nobody was allowed to know what was really happening until it was too late, they never ran away correctly and frankly, you were kind of glad to see them go. The Post-Scream environment brings about an entirely different type of slasher film. Of course pickings have been slim since then but it added the idea that characters could fight back and defend themselves for the whole movie (not just the end), can run away and stay away, can get the police involved early and can be fully aware of what has happened, what is happening, and what needs to be done. There are even adults involved!
Scream had characters with back stories, complex interpersonal relationships, changing relationships, moods, intelligence, ingenuity and semi-rational behavior. No longer was a character subject to summary execution, they had a fighting chance! Of course most of the cast got killed off anyway simply because it's cheaper to higher different people in the sequel, but hey, they had a fighting chance. Scream also introduced a vulnerable killer but of course that's been addressed already.
The slasher movie today, in my opinion, needs a healthy mix of the pre and post Scream dialogue conventions. Characters shouldn't be blissfully unaware that something is wrong while they hump things but they also shouldn't ban together with Uzis to take out the killer. There has to be a happy medium in there between the two. One has to be aware that each slasher franchise does what it does and does it right, it's up to the writer of a new film (such as myself) to find the true voice of the characters, to give them their personality.
Dimensionality has been discussed previously so we can focus primarily on what the characters are talking about. Normally in a horror film it's sex, sex related things, bad jokes, juvenile pranks... basically anything that goes in one ear and out the other. There are no profound discussions in horror films simply because you can't kill a character that an audience perceives as intelligent as them (or god forbid more intelligent) because in that situation, they would know EXACTLY what to do. So it becomes almost commonplace that any character that has a well developed personality can't die. Scream of course, once again, threw this out the window with the death of Randy and the rest of the crew (in the first film anyway), but I'm speaking in general terms.
So, it has become my own personal mission to avoid the pitfalls of generic horror movie dialogue. I'm not going to have characters investigate anything, they aren't going to be pretty faces with empty heads nor are they going to go look for anyone else. Of course now that I've gotten rid of every conventional thing for them to talk about they are going to have actual conversations. They're not going to discuss existentialism in Bolshevik Russia or anything, but they can't simply talk about screwing either. Some sort of happy medium... which is going to be the hard part of the story. My treatment is finished and the story is perfectly worked out, now I have to start the actual writing and for the first time consider what these characters are going to say.
That's what first drafts are for though, and there's always the mainstay of reading a line out loud to see if it sounds like something a person would say. I also have to watch out for all the characters sounding the same. They're all an extension of myself in some way, it's just a matter or having them draw from different things to make them truly unique. Then again I'm going to be killing them off after a half hour... and does anyone REALLY care what happens to them? I want them to, as I've mentioned in the past. All of my blog entries regarding this topic have been building up to this as I am now starting the first draft of the screenplay.
Of course now that I've covered all the aspects of the slasher film (well, most of them. Some. I think) I'll have to think of something new to talk about next week. I'm sure I can come up with something Slasher related though. See you all then.
Wednesday, October 10, 2007
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