Tuesday, June 17, 2008

Red Inkworks Words of Encouragement

I entered the Red Inkworks contest in the middle of May and this past weekend I received a nice letter from the head of the contest, Larry Myles. He was actually really impressed with my story and thoroughly enjoyed the screenplay. It feels really great to have that sort of boost; encouragement from someone within the industry.

Here are some excerpts:

"I consider your premise as engaging, and a solid foundation for an entertainment vehicle. I am impressed with your ability to expand a solid premise into a viable story. In the case of SUBURBIA, the story is entertaining, as well as complete. And although there are areas of concern, your story is better than advertised as a cutting edge horror-thriller – as it delivers the goods."

So all those blogs I wrote about what was lacking in slasher/horror films and my lofty goals of actually trying to incorporate character change and deeper plot elements in the story actually helped me. So I've got that going for me.

"The development of your characters plays an integral part in the story and will certainly assist in making the final translation (screenplay) work. I appreciate how you have found success in making the combination of story and characters matter. "

"It is obvious the premise supporting SUBURBIA holds genuine value – evidenced by an abundance of energy, vitality and ‘edge’ found in both story and actions of the characters."

"Clearly, you have invested time and hard work into your story, paying attention to detail. From the lead-in right through to the (rewarding) climax, you are able to draw upon the energy generated from working the tension levels between the controlling idea versus counter idea."


That feels really great to hear. I may have to resubmit to Script P.I.M.P. and see what their thoughts are on all the changes I've made since I submitted my script to them (about 4 versions ago). It may be worth a second shot there, but, of course, not everything is perfect.

"In essence, what I am suggesting is to set aside your marvellous story-telling abilities aside and start thinking as a visualist – showing us your story, rather than attempting to tell us your story."

I can completely understand where he's coming from with this. Instead of showing what a character is thinking through their actions I may just describe their emotional state - which of course doesn't really translate well onto screen. I don't think it's an inability to accomplish that, it's more of an easy way out. Instead of showing how a character is impatient, they're just impatient. Fair enough.

I've since gone through and fixed just about all of those problems. I more or less did a search for the word "look" in my screenplay and then made the line far more dynamic. That solved a lot of the problem right off the bat.

What I do appreciate the most out of everything was the last paragraph:

"What I would like to see you do is address the issues I have raised. Once complete, email me the first six pages of your script. I will be able to sort out if you are practicing economic and visual-only action descriptions. No additional reading fee would be expected or accepted. I only want to make sure you are on the right path when it comes to mastering the craft of screenwriting. "

So it's nice to know that he'll sit down and see that I'm on the right path for fixing my little errors. It's also great to know that my story is solid and that all of my time and effort are paying off in a great screenplay. I also know of another pitfall I need to make myself more aware of when writing, and solve another problem before it even starts.


I'm also curious to see how the new and improved visual style of writing does in comparison to the other style, so I'll be entering a few more contests. I'll pepper my name out there best I can, sooner or later it will fall into the hands of someone looking to make a horror film.

Wednesday, June 11, 2008

Opening a Comedy

Starting a comedy script is a lot different than starting a horror script. In horror, you want to save the best for last, the big payoff involving the killer, the last survivor and whatever else you've cooked up in the course of the story. Sure, you open with a token death, or the remnants of the latest kill (or both), but you want to entice the audience to stay longer to find out just what's going to happen. In a comedy, it's the exact opposite, you want them to be laughing so hard they have no choice BUT to stay.

Your comedy should start with something hilarious.

You want to get your audience in the correct mindset to laugh, and put them in the mood to do so. Sometimes, this gag can be your inciting incident and other times it's just a brief introduction to the character that you're going to be getting to know through the rest of the film.

American Pie opens with the main character masturbating and getting caught by his parents, a relationship set up that plays out through the rest of the film. Annie Hall opens with Alvy discussing directly to the audience why he's so messed up, something that plays out in every Woody Allen film. Dr. Strangelove opens with a deluded general initiating the start of global thermonuclear war while the rest of the film is everyone else scrambling to deal with it. Duck Soup opens with Groucho being put in charge of an entire country - and opens with a song and dance number.

The examples go on and on for comedy - if it works, it works. The thing with modern comedies as mentioned previously is that they are now going for more gross out humor than really thinking about why things are funny. Eating poo or being high? Hilarious. Watching dysfunction impair social relationships even though the main character relates to everyone he knows because of that fact? Not so much (to audiences anyway).

You Don't Mess with The Zohan opened with Adam Sandler being naked and catching things in his butt. I thought the movie as a whole was funny but that gag was just... odd. The audience seemed to love it though, so whatever works (I personally found the "fish out of water" jokes to be funnier).

All in all a comedy has to be funny to a lot of people but you cannot neglect the story in an effort to fit in as many jokes as possible. The situations that arise from the protagonist solving the effects of the inciting incident should be what makes the movie funny and memorable. Subplots and ancillary characters are perfect for the really awkward/hilarious moments, but whenever the main character is involved, the plot should always be moving forward. That's the key - but a lot of comedies muddy the water towards the end.

By the end of most comedies the plot has taken a turn for the serious as the character(s) attempt to right things and a lot of the earlier humor is gone in favor of trying to cram the plot that should have been developing since the beginning into the very end of the film. It's a case of too much story in not enough time. I love a good, well told story but the pacing is essential. Jokes without merit are funny, sure, but if that aren't moving the plot forward they're just filling up time that will have to be made up elsewhere.

These are just a few things that the writer needs to be aware of when constructing a comedy. The story is the most important part of any screenplay, and if you're setting up a hilarious situation just for the sake of setting it up - you probably don't need it. Find a reason in the plot for that hilarious situation, and you've got yourself a memorable comedy.

Just about any Judd Apatow movie (40 Year Old Virgin, Blades of Glory, Semi-Pro, Superbad, Walk Hard, etc.) has some hilarious, gut-busting moments, but for the life of me I can't really think of what they had to do with the plot, and unfortunately I remember them more than the funny things that happened within the actual story. This leads me to not wanting to see the movie again, not because they were bad but because some things are hilarious once. Randomness is funny but then loses its luster, but a great story will always be a great story.